I was in New York City for the first time this year, and I had no idea what to expect.
The city is a melting pot of cultures, languages, and interests, and the vast majority of people I met spoke no English whatsoever.
In my experience, though, most of them were keenly interested in chess, and some were genuinely excited to get a glimpse of it.
The chess community is the largest on the planet, and is increasingly populated by the world’s top professionals, who come to New York to study and compete for titles, to build their reputations, and to improve their skills.
I was excited to go, and in a world where many are more interested in what we are doing at home than on the internet, I was excited too.
But I also wanted to be able to tell people that there’s something very special about chess.
There’s something different about the way you play, and there’s a distinct difference between the top and the bottom of the chess table.
There are also certain chess strategies that are much more widely known than others, and for that reason I was keen to tell the story of chess as a way to help people understand and appreciate the sport, not just as a chess game.
The book I wrote, titled Chess: The Complete Guide, was an attempt to do just that.
There’s been a lot of interest in chess in the past year, but it’s only recently that the games have really started to become mainstream.
The most popular game on the online chess forum blitz has had a global following since it launched last summer.
While there are some great chess books on the market, none of them are as comprehensive or as accessible as Chess: Complete Guide.
In addition to covering the entire game, I’ve included hundreds of videos, and hundreds of game diagrams, covering every aspect of the game from the tactical and tactical strategy to the positional game.
One of the most important things I’ve found while writing this book is that chess is not only about the tactics, but also about the players.
It’s about how they use those tactics to win games, and how they adapt them to their own personalities and situations.
In Chess: Chess: Total Guide, I try to make a book that is accessible to all, and that focuses on the players, not on the book itself.
Chess: Game Design by Steve Markey, published in 2011, was a game designer’s bible, covering everything from how to get your game on TV to how to set up the gameboard.
Its accessibility was just as much about the depth of the information as it was the content, and it was a must-have for anyone looking to learn the art of the board game.
It also served as a reference for all of my professional chess matches, and has remained the definitive reference for many players.
I was interested in the depth and breadth of the text, and wanted to ensure that everyone had access to all the information that the chess community has to offer.
This book is the culmination of that effort.
There were a number of aspects to the book that I felt were especially important.
The first and most obvious was to provide a comprehensive, yet accessible, look at the history and development of the art.
Chess is a fascinating, yet complex game, and history is an invaluable resource for learning about it.
The second major aspect was to focus on the chess games themselves, rather than just the chess players.
The history of chess is fascinating, but often obscured by the games themselves.
This gave me a clear way to show players that their games have their own history, and their own quirks and strengths, which helped me to find and highlight the players’ strengths.
Lastly, I wanted to create a book where people who want to understand chess could do so in a more concise, digestible format.
This means the chess books are written in a format that makes sense for a general audience.
I also want to make sure that there is a comprehensive section for those who are new to the game, but are keen to learn more about the game.
For the best possible reading experience, I use a single format: a series of two-page spreads.
This allows players to have a look at all of the different parts of the book, and get a good sense of what’s going on in the game itself.
A chess book that isn’t perfect is not a good book.
Chess has a history, it has its quirks, and many players have their favorite players.
This is a book for people who are ready to learn, but who want a clear overview of the history, quirks, strengths, and weaknesses of the players involved.
I’m also aiming to focus primarily on the tactical aspects of the games, not the strategic ones, because those tend to be the areas where most people don’t have a clear grasp.
And finally, the book will not focus on anything that is outside the traditional chess world