A computer game that challenges the human mind is about to be developed for the first time in the Israeli military.
The new project, which will see a team of mathematicians and computer scientists working on a new game in partnership with Israel Defense Forces, is aimed at developing a way of playing chess that is better suited for the battlefield and will allow the army to improve its tactics.
“The current game in chess is very complicated and very slow,” said Maj. Gen. Yoav Leibovich, the head of the Defense Ministry’s Center for Strategy and Control of Information.
“We have the challenge of playing a new type of game.”
The new game will include a full set of chess pieces, as well as a new set of moves that are tailored for each position, and will be played using an advanced system developed by the Israeli Defense Forces.
The idea is to allow the soldiers to play the game against themselves, but without the distraction of other players, as in traditional chess, where it’s the other players that are actually playing the game.
“We will be able to play against a computer and it will be much faster,” said Leibovitz.
“It will be very easy for us to play, and we can also learn the game quickly.
We will be playing the new game very quickly.”
The game will be based on a system that the Israeli army has been developing since 2007.
It involves players using the game’s pieces as a chessboard, using the mouse to move the pieces around, and then using a set of advanced chess moves to try to capture a piece.
While the system is a relatively simple one, Leibowitz said it has been a lot of work to develop and refine.
The system requires the use of a computer to understand the game, and to use its sensors to detect whether or not a piece is moving, and whether or the pieces are moving, depending on the direction the piece is in.
The goal of the project is to create a computer chess game that allows soldiers to be more creative in the way they play.
“One of the challenges in the current game is the unpredictability of the computer,” Leibitz said.
“The computer will always be behind and it is very difficult to play a strategy.”
One of these challenges, said Leiberovich, is to ensure that the computer is constantly monitoring the battlefield.
“A computer is an artificial intelligence.
It will always do the best it can.
But a computer is also a machine.
We can’t just play a game.
We have to be able, if the computer says something is wrong, to respond and correct it.”
Leibovitt said the new chess game will have a wide range of strategies that can be played by the players.
The program will allow soldiers to practice their strategy against a variety of opponents, and even use the system to play chess.
“It will allow us to practice new strategies against different types of opponents and we will be developing new tactics against a wide variety of enemies,” said Lior Zwirai, the director of the Center for Strategic Control of Electronic Systems.
The game, Leiberowitz said, will be a good addition to the Israeli Army’s digital arsenal.
“I think that we will definitely be able improve the strategy of the soldiers,” he said.
“What we are trying to do is to build a chess game.
It is a game that will not only be useful for the army, but will be useful to the whole population.”